The ABCs of Bughouse
ABCs of bughouse:
A queen shouldn’t always run from a knight.
All things being equal, which they never are, bring in the
lowest ranking piece first. Even more
important, move pieces that haven’t moved yet including the ones in your hand.
Always interpose rather than giving ground.
Attacking generally takes more pieces than defending. That is why often you can and should defend,
and you seldom should attack.
Brilliant combinations are the glory of bughouse, but you
will get brilliant combinations more often if you know how to defend, manage
your time, and move when there is nothing exciting to do.
Defense is something that most players underestimate. I don’t recommend defending by playing
faster, telling your partner to sit, or telling you partner to hold a certain
piece. These should be used only as last trench methods. Don’t defend by attacking unless you can
realistically mate or buy enough time so your partner can mate. Or if you have no choice. Keep the squares
around your king defended. I don’t recommend
allowing a sac that causes the king to move up.
Consider not recapturing with your king.
You want to control h3 or h6 so that you will not be forced to move the
g-pawn from g2 or g7.
Do not resign unless you have given your opponents every
possible opportunity to makes a mistake.
The one person you should avoid partnering is someone who resigns
prematurely.
Don’t feed your partop.
Don’t hang mate in the first place.
Don’t hem your king in. Give it flight squares, to the side,
not to the front.
Don’t let them take on f7.
Don’t pause to wait for material when you’re down. Everyone knows how to sit.
Don’t sit when you’re in check unless a blocker will help
you and there is a reasonable chance of getting one or if you might be mated in
one.
Don’t spend too much time in a mundane position. Get in the habit of moving when there isn’t
anything exciting to do. Save your time
for when you really need it. Don’t sac
pieces because the position is boring.
Don’t try to mate in a time scramble if the mate isn’t clean
and looking for a mate would slow you down.
If you are doing badly in the pool because you’re getting
weak partners, make a partnership offer
to anyone who seems to know how to play.
If you are getting mated, don’t move if you have more time
than your partner’s opponent.
If you spend the whole game helping him mate you, he will
mate you. Players do this when they
think they are attacking. Defense is
more important than attack. Your side
can win the game without you checkmating, but you can’t win if you’re
checkmated.
I’m a big fan of putting down pieces as soon as you get
them. As soon as you put them down, they
control squares. Some people like to
save them for attacks and combinations, but if your opponent is a good
defender, that opportunity will never come.
He will be able to beat you if he controls more squares.
In a sparse position you can’t feed.
In general, give a queen for a knight to end a series of
checks or to keep the king from having to go up.
In general, you can construct a mate with three pieces. If defending, chase the first one away before
the opponent amasses more.
Is it your fault or is it your partner’s? If you’re getting into a rut, try some one
minute chess and/or Puzzle Battle. That
will tell you whether you are moving fast enough and spotting tactics.
It isn’t chess. Time
will matter if there is a sparse board or a material advantage. Of course thinking is better than getting
mated.
Generally the king is safe on the kingside. If castled queenside, b2 and a1 are
weaknesses. B2 is more problematic
than g2 because the threat is to take it with check.
It matters who your partner is, not just the strength, but
the compatibility. But of course it is
good to practice with all partners, especially ones who are not rated too low,
but still pose challenges.
Knights don’t belong on e7 or d7 unless you’re white. They are subject to attack and they block
your other pieces.
Material matters.
Never move the king up.
Once you lose g2, you’re dead.
Partop is your partner’s opponent.
People will walk their king to the center, maybe because
they’ve seen the strong players do it.
The players do it when they have to because they never give up. Also they tend to control many squares. Don’t walk your king unless you have to.
Playing in a pool can be frustrating. But it’s also challenging to partner with
players of different styles.
Rating is a function of rating.
Sacsitting is a particular style and it is not
recommended. Sacrifices are sometimes
justified, but too many of them will cause you to lose on both boards.
Sitting and thinking may look similar, but sitting is using
a timing strategy. Thinking is not. Don’t think during a time scramble. Otherwise you can think a few times during
the game in the most critical positions or when your partop is thinking.
Some strong players allow the sac on f7. I think they are strong despite their doing
it, not because of doing it. I’ve beat
some strong players because they allowed the sac.
Tempo is important.
Look for situations where you have a better move than recapturing.
The best defense is generally not to attack. Assuming both attacks are equally
sustainable, the player who started attacking first has the advantage.
The closer the king is to the center, even by one rank, the
easier it is to mate.
The closer the king is to the opponent’s pieces, the easier
it is to mate.
The queen is not always the best piece. In a closed position pawns, knights and
bishops are better.
There is a time to think and a time to move. When you are under 20 seconds, it’s time to
move. Also time is more critical if you
are down material or there is a sparse board.
There is one way to stop the verbal abuser during the
game. At chess.com you can minimize the
chat window. There are various ways to
handle verbal abuse, but don’t accept it, and don’t let the verbal abuser get a
rise out of you.
They always get a pawn, they always get a knight.
Time is important, especially near the end of the game, if
your side is down material, or if there are few pieces on one of the
boards. Someone who is always worried
about a small time deficit is a sacsitter.
Trade-all is just a style.
Trade all does not defend or attack.
Trades are not always a good idea. Usually they are good for
only one side, the side that has the initiative. Don’t initiate trades for no reason, only if
they mean an advantage for your side.
Two pawns for a piece is a good deal.
When in danger, protect the square your king is on to guard
your line of retreat.
When you hanging a piece or a mate, you can’t solve the
problem by hanging another piece, and you usually can’t solve it by giving
check. - Defend by defending.
When you have the enemy king out, consider checks from
behind it, maybe with the knights or the queen.
Comments
Post a Comment